Ya'know what?
I'm gonna type up a good-mood journal for once. About VIDEO GAMES D: So as you all should know by now, got that new sexy computer. And it can run quite a few games that have been released in recent years, games I've wanted to play but couldn't. Anyway, long story short, got sucked into the whole Steam thing, which I hoped to goodness wouldn't happen. Welp it did, and them sales were too tempting. So, quick-reviewing the games I've played in recent weeks- Mirror's Edge - The game that made me install steam(5 bucks for a game I've wanted to play since its release... yesplz). Game looks AMAZING but you can tell that from just watching any of the trailers. Gameplay wise is extremely fluid and smooth, I went in expecting a variety of complex key combinations being necessary to do some of the parkour stunts, but fortunately just about everything can be done using just the movement keys and space bar. You really feel the rush of bullets shooting past you, and the dire need to get to your objective, especially as the story develops. The one downfall to the game is simply the length. It's a game about speed, you want to complete levels as fast as possible. And there's only 10 of these(albeit beautiful and moderately large) levels. But that didn't detract from my fun at all, amazing game, would buy again. Terraria - Well I got sucked into Minecraft, so why not Terraria too? This game has a lot going for it, with a pretty nice roster of items that do cool stuff and make playing the game more fun... but the problem is, you don't get most of the cool stuff till well after more or less "completing" the game and establishing a foothold in your world. I felt zero initiative to build things in this game outside of 'homes' for the NPCs that can move into your world. I just had no use for them, a hole into a cliff that went down into a cave was more than enough for me, since I spent probably 30 of my 39 hours of this game underground spelunking. On that note, spelunking is pretty amazing, random treasure chests and plentiful enemies keep it exciting all the way down, and the danger increases the lower you get, as it should(something minecraft should follow...). However, due to the nature of the 2D view... it's pretty much impossible for something to get a jump on you, removing that creepy-cave-in-the-dark feel that minecraft emulates so well. Still, pretty fun game and I got many hours out of it. Reccomended for adventuring types that don't mind grinding for equipment. Fable III - Didn't get a chance to play the 2nd, loved the first. I really liked Fable 3 on the whole, but it definitely was lacking in places that it shouldn't have been. You no longer have a choice of interacting with people as you please, rather the game flatly gives you the chance to be nice, mean, or just dumb, with no inbetweens. Not a huge gripe though. The combat is... exceptionally easy and straightforward. Hack and slash is a pretty accurate term here, minus the ability of using guns and spells(which there is a pitiful amount of.) Those aside though, the story is fairly compelling though lacking drive at times. You do some rather menial tasks that don't seem really helpful to moving you towards your goal. But my favorite feature of this game is the decision making. In Fable 1, your decisions were usually quite blunt, black and white, good or evil. Fable 3 challenges your moral views and presents you with far harder to make decisions. I found myself pausing and thinking a decent bit before most of my decisions, and I like that a lot about this game. Definitely worthy of multiple playthroughs, though still not quite up to the bar set by Fable 1. S.T.A.L.K.E.R. - I'll be honest, I suck at this game. You play the role of a crawling piece of jello armed with a fork and knife, trying to make a living in a post-apocalyptic setting. Basically the case. The world looks really impressive, the guns are cool, but combat... I spend more time reloading quick saves than I do actually shooting at stuff. Your accuracy is pretty horrible compared to the dead-on aim that most FPS games give you, and your ammo is limited. Additionally, you bleed everytime you get shot*shock!* and if not patched up, you can die from the health loss. Which makes bandaids a very, very, very important and limited resource. I'm not quite sure how I feel about this game yet, it definitely needs a lot more time put into it to really experience the horror. But for now, it's rage-quit material. F.E.A.R. - Ah here we go, a FPS where you play as an unstoppable cybernetic human with godly aim and super strength! Oh wait this isn't Halo. Honestly, I love this game. The atmosphere of the levels is pretty great, and the weapons are small in number but fun to use. If it's your first play through of the game, you'll probably fall into the mindset that I found myself in: "Ok. Beyond this hallway something is either going to jump out at me and make me jump in my seat, or a squad of soldiers is going to ambush me and drop my health down to 10. HERE GOES!" Curiosity really can get the better of you in this game, and it's all a part of the fun when you find something, good or bad. The story is confusing as information is given in fragments, but it's all mush anyway, you got stuff to shoot at so at least you're kept busy. That said, I don't see myself replaying this game anytime soon. The scares are mostly one time shockers, and being armed with the knowledge of what lies ahead really detracts from the fun of the game. CONTINUED IN COMMENTS |
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